Sto Best Ground Weapon Modifiers, This pure melee build is a
Sto Best Ground Weapon Modifiers, This pure melee build is a lot of fun! It takes more work to play than a ranged weapon build, since Tab-targeting isn’t enough. Sonic Antiproton weapons can drop from the [Nukara Strikeforce The honest truth is that ground is easy and flexible enough that you can make almost any weapon in the game work for you. Some weapons, like pulsewaves, have very large damage fall-off over distance. Uncommon Antiproton weapons have Dmg mod is a final modifier (+3% final damage done by that weapon - per dmg mod). Uncommon Polaron Right now best ground weapon is the DSC full auto rifle from the Lobi store. While these tables are very detailed, to condense to what people are looking for each table has the 'best' modifier To see the performance modifiers for ground weapons, navigate to individual page for each weapon. While these tables are very detailed, to condense to what people are looking for each table has the 'best' modifier What are the best modifiers for ground weapons for fed tac, eng, sci? Is it generally the same as space weapons? I already know pen and I have a TR, but what about cirtD or dmg? For more information on ground gameplay, see damage type (ground) and ground combat articles. Weapon firing modes are powerful damage boosts but typically only one can be active at a time. Besides answering this question for high end ISA runs, we also explain which parameter aff Obviously limiting myself to a TOS theme isn't the best in terms of performance at all. Damage during ground combat in Star Trek Online can be divided into several different There are a lot of good ground weapons available, depending on what you need them to do.
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